Play on with GAMEs at CHEST 2018

Try your hand at new and old GAMEs during this year’s annual meeting. Take advantage of our arcade style GAMEs (Games Augmenting Medical Education) based on relevant clinical topics, as well as mixed reality, available at CHEST 2018 to help improve your medical education. Here are returning GAMEs you can look forward to:


In this game, a standardized foreign body is dropped into a low-fidelity simulator by a CHEST staff member who then keeps time. After a brief introductory video from an expert “coach,” the player has up to seven minutes to find and remove the foreign body using flexible bronchoscopy. Subsequent players then try to bump their competitors off of the leaderboard with faster and faster times.

Echo Eddy

This activity is a new medium-fidelity simulator designed to provide you with basic and moderately advanced echocardiography case-based content in an interactive patient-based format. Here, you’ll use a simulated ultrasound probe to scan the patient, see the echocardiogram, and answer corresponding questions to the case.

Supported in part by an independent education grant from Actelion Pharmaceuticals US, Inc.

Nodal Nemesis

Interactive, team-based game to be offered at scheduled times throughout CHEST 2018. In this game, teams of three participants on each of two sides will identify their given image of a white scope bronchoscopy image, a CT image, or an EBUS image of a particular airway node. Then they will race against their competitors to drive robots to the proper place on a giant Airway Nodal Anatomy Map before their competitors are able to do so.

Supported in part by an independent educational grant from AstraZeneca Pharmaceuticals LP. Supported in part by an independent medical education grant from Bristol-Myers Squibb.


In this activity, you will use the Pulmonary Artery Catheter-man (“PACman”) to simulate a pulmonary artery catheter placement from the right internal jugular artery. You will be able to perform basic procedures including zeroing the transducer, passing the catheter through the right atrial, right ventricle, right wedge, psuedo-wedge, thermodilution, and other procedures. Play the game and improve your knowledge and skills in PAH.

Supported in part by an independent education grant from Actelion Pharmaceuticals US, Inc.

PAH Jeopardy

PAH Jeopardy is a computer game adoption of the popular game show Jeopardy! where you can test your knowledge of pulmonary arterial hypertension. If the player does not achieve a score of 70%, they are given the option to retry.

Supported in part by an independent education grant from Actelion Pharmaceuticals US, Inc.

Peer Pressure

Peer Pressure is a game that can accommodate up to 30 players at a time. Players answer questions that grow increasingly more complex. Players who answer questions incorrectly are eliminated until one player is left standing. Questions will be based on the content of the sessions that make up the Infections Learning Track. This game will be offered numerous times throughout the annual meeting.


In PHINGO, the player plays a game similar to bingo. The player is presented with a card that has 25 squares, which include a current or emerging treatment approach for pulmonary hypertension. Players get PHINGO when they have five vertical or horizontal spaces filled in a row on their card.

Supported in part by an independent education grant from Actelion Pharmaceuticals US, Inc.

Pulmonary Adventures (1,2,3)

There are three versions of this exciting game. Each consists of several real “unknown” cases representing common or life-threatening scenarios that patients present with to the pulmonologist. First, an image is displayed (chest radiograph, CT scan, or both). The player may then select to receive the patient history and/or get advice from a chest radiologist at that time or move on. Additional information is then provided. Ultimately, players must select the “next best step” in diagnosis or management.


Under time pressure, players are presented with three “facts” about COPD diagnosis and/or management. They must “whack” (select) the wrong one. If they do not, or if they do not do so within the time allotted, an alarm sounds, and they must try again. After each question, there are explanatory slides to reinforce the critical teaching points.

Supported in part by an independent educational grant from AstraZeneca Pharmaceuticals LP. Supported in part by an educational grant from GlaxoSmithKline.

There will also be five new GAMEs at the meeting this year:

NEW! EBUS Mixed Reality

Participate in the future framework of education. Experience the cutting-edge development from CHEST with EBUS Mixed Reality.

CHEST has created a 15-step Mixed Reality procedural guide, based on the feedback from their virtual reality game, on learning how to use of endobronchial ultrasound guided-transbronchial needle aspiration (EBUS-TBNA). Harness the power of Mixed Reality and learn the 15 steps of EBUS procedure. No longer will you be constrained to lectures and videos for learning. Learn through gamification with Mixed Reality and get three dimensional and tactile feedback in a more engaging experience; powered through an iPhone.

NEW! Air Diver (You Make the Call)

In this CHEST GAME, learners will be presented with a variety of animated patient case vignettes surrounding the identification, diagnosis, and treatment of severe asthma. Learners will be asked to “make the call” for each case through multiple-choice questions. Learners will earn points for each correct answer.

Development of this activity was generously supported by AstraZeneca Pharmaceuticals LP.

NEW! You Snooze, You Win (Sleep Study Game)

Come try our new exciting GAME You Snooze, You Win! In this exciting game played on your back, you will navigate your physician avatar through REM sleep, while answering questions to earn points.

NEW! How Low is Your Flow?

Interactive game created to gauge participants actual effort in a variety of inhaler devices. The game will address barriers and misconceptions related to inspiratory flow and the important differences in respiratory device delivery methods. The premise of the game is that learners will follow a series of on-screen cases to answer multiple-choice questions using the simulated device. Learners will use a disposable mouthpiece. They will be prompted to take a varying amount of breaths at different effort levels, which will be displayed on the simulated device. Those varying levels of effort will be shown to compare to patient efforts with various disease processes and also contrasted with the effort to engage various inhaler devices.

This will give the learner a depth and breadth of experience as to what the patient has to endure to take their prescribed medications and how different devices may be more appropriate for different patients.

Development of this activity was generously supported by Boehringer Ingelheim.

NEW! Respiration Saturation!

Come have some fun practicing your BVM (bag-valve-mask) technique, while improving simulated patient outcomes in Respiration Saturation, the latest GAME from CHEST’s Innovation team!

Play these GAMEs in the Simulation Center, located in the Hemisfair Ballroom of the convention center, and a few in Experience CHEST. Please refer to the game schedule for dates and times located in the CHEST Events app. Available for download on your mobile device.